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Rob Helmer's blog posts matching the tag: opengl
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10/4/2025 · 6 min read
Building A Modern C++ Game Engine from Scratch (Whiskers)
Built a C++ game engine with ECS architecture, OpenGL/Vulkan rendering, and cross-platform support. Should I have started with 'Hello World'? Absolutely not.

5/18/2026 · 7 min read
Whiskers 2.5D Engine, Magicor WASM, and MCP Playtesting
Whiskers 2.5D platformer demo, ImGui editor, and JSON debug protocol. Magicor in Python WASM and a C++/Whiskers preview at magicor.org/2/.
