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Rob Helmer's blog posts matching the tag: gamedev
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10/4/2025 · 5 min read
Building A Modern C++ Game Engine from Scratch (Whiskers)
Built a C++ game engine with ECS architecture, OpenGL/Vulkan rendering, and cross-platform support. Should I have started with 'Hello World'? Absolutely not.
3/9/2026 · 7 min read
Efficient Game State Encoding with Bitboards for Multiplayer
How bitboards and card bitsets compress game state to a fraction of JSON size for faster multiplayer sync and cloud saves.